vsphere.VirtualMachineClass
Explore with Pulumi AI
Provides a resource for configuring a Virtual Machine class.
Example Usage
S
Create a basic class
import * as pulumi from "@pulumi/pulumi";
import * as vsphere from "@pulumi/vsphere";
const basicClass = new vsphere.VirtualMachineClass("basic_class", {
name: "basic-class",
cpus: 4,
memory: 4096,
});
import pulumi
import pulumi_vsphere as vsphere
basic_class = vsphere.VirtualMachineClass("basic_class",
name="basic-class",
cpus=4,
memory=4096)
package main
import (
"github.com/pulumi/pulumi-vsphere/sdk/v4/go/vsphere"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := vsphere.NewVirtualMachineClass(ctx, "basic_class", &vsphere.VirtualMachineClassArgs{
Name: pulumi.String("basic-class"),
Cpus: pulumi.Int(4),
Memory: pulumi.Int(4096),
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using VSphere = Pulumi.VSphere;
return await Deployment.RunAsync(() =>
{
var basicClass = new VSphere.VirtualMachineClass("basic_class", new()
{
Name = "basic-class",
Cpus = 4,
Memory = 4096,
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.vsphere.VirtualMachineClass;
import com.pulumi.vsphere.VirtualMachineClassArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var basicClass = new VirtualMachineClass("basicClass", VirtualMachineClassArgs.builder()
.name("basic-class")
.cpus(4)
.memory(4096)
.build());
}
}
resources:
basicClass:
type: vsphere:VirtualMachineClass
name: basic_class
properties:
name: basic-class
cpus: 4
memory: 4096
Create a class with a vGPU
import * as pulumi from "@pulumi/pulumi";
import * as vsphere from "@pulumi/vsphere";
const vgpClass = new vsphere.VirtualMachineClass("vgp_class", {
name: "vgpu-class",
cpus: 4,
memory: 4096,
memoryReservation: 100,
vgpuDevices: ["vgpu1"],
});
import pulumi
import pulumi_vsphere as vsphere
vgp_class = vsphere.VirtualMachineClass("vgp_class",
name="vgpu-class",
cpus=4,
memory=4096,
memory_reservation=100,
vgpu_devices=["vgpu1"])
package main
import (
"github.com/pulumi/pulumi-vsphere/sdk/v4/go/vsphere"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := vsphere.NewVirtualMachineClass(ctx, "vgp_class", &vsphere.VirtualMachineClassArgs{
Name: pulumi.String("vgpu-class"),
Cpus: pulumi.Int(4),
Memory: pulumi.Int(4096),
MemoryReservation: pulumi.Int(100),
VgpuDevices: pulumi.StringArray{
pulumi.String("vgpu1"),
},
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using VSphere = Pulumi.VSphere;
return await Deployment.RunAsync(() =>
{
var vgpClass = new VSphere.VirtualMachineClass("vgp_class", new()
{
Name = "vgpu-class",
Cpus = 4,
Memory = 4096,
MemoryReservation = 100,
VgpuDevices = new[]
{
"vgpu1",
},
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.vsphere.VirtualMachineClass;
import com.pulumi.vsphere.VirtualMachineClassArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var vgpClass = new VirtualMachineClass("vgpClass", VirtualMachineClassArgs.builder()
.name("vgpu-class")
.cpus(4)
.memory(4096)
.memoryReservation(100)
.vgpuDevices("vgpu1")
.build());
}
}
resources:
vgpClass:
type: vsphere:VirtualMachineClass
name: vgp_class
properties:
name: vgpu-class
cpus: 4
memory: 4096
memoryReservation: 100
vgpuDevices:
- vgpu1
Create VirtualMachineClass Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new VirtualMachineClass(name: string, args: VirtualMachineClassArgs, opts?: CustomResourceOptions);
@overload
def VirtualMachineClass(resource_name: str,
args: VirtualMachineClassArgs,
opts: Optional[ResourceOptions] = None)
@overload
def VirtualMachineClass(resource_name: str,
opts: Optional[ResourceOptions] = None,
cpus: Optional[int] = None,
memory: Optional[int] = None,
cpu_reservation: Optional[int] = None,
memory_reservation: Optional[int] = None,
name: Optional[str] = None,
vgpu_devices: Optional[Sequence[str]] = None)
func NewVirtualMachineClass(ctx *Context, name string, args VirtualMachineClassArgs, opts ...ResourceOption) (*VirtualMachineClass, error)
public VirtualMachineClass(string name, VirtualMachineClassArgs args, CustomResourceOptions? opts = null)
public VirtualMachineClass(String name, VirtualMachineClassArgs args)
public VirtualMachineClass(String name, VirtualMachineClassArgs args, CustomResourceOptions options)
type: vsphere:VirtualMachineClass
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args VirtualMachineClassArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args VirtualMachineClassArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args VirtualMachineClassArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args VirtualMachineClassArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args VirtualMachineClassArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var virtualMachineClassResource = new VSphere.VirtualMachineClass("virtualMachineClassResource", new()
{
Cpus = 0,
Memory = 0,
CpuReservation = 0,
MemoryReservation = 0,
Name = "string",
VgpuDevices = new[]
{
"string",
},
});
example, err := vsphere.NewVirtualMachineClass(ctx, "virtualMachineClassResource", &vsphere.VirtualMachineClassArgs{
Cpus: pulumi.Int(0),
Memory: pulumi.Int(0),
CpuReservation: pulumi.Int(0),
MemoryReservation: pulumi.Int(0),
Name: pulumi.String("string"),
VgpuDevices: pulumi.StringArray{
pulumi.String("string"),
},
})
var virtualMachineClassResource = new VirtualMachineClass("virtualMachineClassResource", VirtualMachineClassArgs.builder()
.cpus(0)
.memory(0)
.cpuReservation(0)
.memoryReservation(0)
.name("string")
.vgpuDevices("string")
.build());
virtual_machine_class_resource = vsphere.VirtualMachineClass("virtualMachineClassResource",
cpus=0,
memory=0,
cpu_reservation=0,
memory_reservation=0,
name="string",
vgpu_devices=["string"])
const virtualMachineClassResource = new vsphere.VirtualMachineClass("virtualMachineClassResource", {
cpus: 0,
memory: 0,
cpuReservation: 0,
memoryReservation: 0,
name: "string",
vgpuDevices: ["string"],
});
type: vsphere:VirtualMachineClass
properties:
cpuReservation: 0
cpus: 0
memory: 0
memoryReservation: 0
name: string
vgpuDevices:
- string
VirtualMachineClass Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The VirtualMachineClass resource accepts the following input properties:
- Cpus int
- The number of CPUs.
- Memory int
- The amount of memory in MB.
- Cpu
Reservation int - The percentage of the available CPU capacity which will be reserved.
- Memory
Reservation int - The percentage of memory reservation.
- Name string
- The name for the class.
- Vgpu
Devices List<string> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- Cpus int
- The number of CPUs.
- Memory int
- The amount of memory in MB.
- Cpu
Reservation int - The percentage of the available CPU capacity which will be reserved.
- Memory
Reservation int - The percentage of memory reservation.
- Name string
- The name for the class.
- Vgpu
Devices []string - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpus Integer
- The number of CPUs.
- memory Integer
- The amount of memory in MB.
- cpu
Reservation Integer - The percentage of the available CPU capacity which will be reserved.
- memory
Reservation Integer - The percentage of memory reservation.
- name String
- The name for the class.
- vgpu
Devices List<String> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpus number
- The number of CPUs.
- memory number
- The amount of memory in MB.
- cpu
Reservation number - The percentage of the available CPU capacity which will be reserved.
- memory
Reservation number - The percentage of memory reservation.
- name string
- The name for the class.
- vgpu
Devices string[] - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpus int
- The number of CPUs.
- memory int
- The amount of memory in MB.
- cpu_
reservation int - The percentage of the available CPU capacity which will be reserved.
- memory_
reservation int - The percentage of memory reservation.
- name str
- The name for the class.
- vgpu_
devices Sequence[str] - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpus Number
- The number of CPUs.
- memory Number
- The amount of memory in MB.
- cpu
Reservation Number - The percentage of the available CPU capacity which will be reserved.
- memory
Reservation Number - The percentage of memory reservation.
- name String
- The name for the class.
- vgpu
Devices List<String> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
Outputs
All input properties are implicitly available as output properties. Additionally, the VirtualMachineClass resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing VirtualMachineClass Resource
Get an existing VirtualMachineClass resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: VirtualMachineClassState, opts?: CustomResourceOptions): VirtualMachineClass
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
cpu_reservation: Optional[int] = None,
cpus: Optional[int] = None,
memory: Optional[int] = None,
memory_reservation: Optional[int] = None,
name: Optional[str] = None,
vgpu_devices: Optional[Sequence[str]] = None) -> VirtualMachineClass
func GetVirtualMachineClass(ctx *Context, name string, id IDInput, state *VirtualMachineClassState, opts ...ResourceOption) (*VirtualMachineClass, error)
public static VirtualMachineClass Get(string name, Input<string> id, VirtualMachineClassState? state, CustomResourceOptions? opts = null)
public static VirtualMachineClass get(String name, Output<String> id, VirtualMachineClassState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Cpu
Reservation int - The percentage of the available CPU capacity which will be reserved.
- Cpus int
- The number of CPUs.
- Memory int
- The amount of memory in MB.
- Memory
Reservation int - The percentage of memory reservation.
- Name string
- The name for the class.
- Vgpu
Devices List<string> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- Cpu
Reservation int - The percentage of the available CPU capacity which will be reserved.
- Cpus int
- The number of CPUs.
- Memory int
- The amount of memory in MB.
- Memory
Reservation int - The percentage of memory reservation.
- Name string
- The name for the class.
- Vgpu
Devices []string - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpu
Reservation Integer - The percentage of the available CPU capacity which will be reserved.
- cpus Integer
- The number of CPUs.
- memory Integer
- The amount of memory in MB.
- memory
Reservation Integer - The percentage of memory reservation.
- name String
- The name for the class.
- vgpu
Devices List<String> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpu
Reservation number - The percentage of the available CPU capacity which will be reserved.
- cpus number
- The number of CPUs.
- memory number
- The amount of memory in MB.
- memory
Reservation number - The percentage of memory reservation.
- name string
- The name for the class.
- vgpu
Devices string[] - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpu_
reservation int - The percentage of the available CPU capacity which will be reserved.
- cpus int
- The number of CPUs.
- memory int
- The amount of memory in MB.
- memory_
reservation int - The percentage of memory reservation.
- name str
- The name for the class.
- vgpu_
devices Sequence[str] - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
- cpu
Reservation Number - The percentage of the available CPU capacity which will be reserved.
- cpus Number
- The number of CPUs.
- memory Number
- The amount of memory in MB.
- memory
Reservation Number - The percentage of memory reservation.
- name String
- The name for the class.
- vgpu
Devices List<String> - The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100.
Package Details
- Repository
- vSphere pulumi/pulumi-vsphere
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
vsphere
Terraform Provider.