vercel.AttackChallengeMode
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Provides an Attack Challenge Mode resource.
Attack Challenge Mode prevent malicious traffic by showing a verification challenge for every visitor.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as vercel from "@pulumiverse/vercel";
const exampleProject = new vercel.Project("exampleProject", {});
const exampleAttackChallengeMode = new vercel.AttackChallengeMode("exampleAttackChallengeMode", {
projectId: exampleProject.id,
enabled: true,
});
import pulumi
import pulumiverse_vercel as vercel
example_project = vercel.Project("exampleProject")
example_attack_challenge_mode = vercel.AttackChallengeMode("exampleAttackChallengeMode",
project_id=example_project.id,
enabled=True)
package main
import (
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
"github.com/pulumiverse/pulumi-vercel/sdk/go/vercel"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
exampleProject, err := vercel.NewProject(ctx, "exampleProject", nil)
if err != nil {
return err
}
_, err = vercel.NewAttackChallengeMode(ctx, "exampleAttackChallengeMode", &vercel.AttackChallengeModeArgs{
ProjectId: exampleProject.ID(),
Enabled: pulumi.Bool(true),
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Vercel = Pulumiverse.Vercel;
return await Deployment.RunAsync(() =>
{
var exampleProject = new Vercel.Project("exampleProject");
var exampleAttackChallengeMode = new Vercel.AttackChallengeMode("exampleAttackChallengeMode", new()
{
ProjectId = exampleProject.Id,
Enabled = true,
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.vercel.Project;
import com.pulumi.vercel.AttackChallengeMode;
import com.pulumi.vercel.AttackChallengeModeArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var exampleProject = new Project("exampleProject");
var exampleAttackChallengeMode = new AttackChallengeMode("exampleAttackChallengeMode", AttackChallengeModeArgs.builder()
.projectId(exampleProject.id())
.enabled(true)
.build());
}
}
resources:
exampleProject:
type: vercel:Project
exampleAttackChallengeMode:
type: vercel:AttackChallengeMode
properties:
projectId: ${exampleProject.id}
enabled: true
Create AttackChallengeMode Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new AttackChallengeMode(name: string, args: AttackChallengeModeArgs, opts?: CustomResourceOptions);
@overload
def AttackChallengeMode(resource_name: str,
args: AttackChallengeModeArgs,
opts: Optional[ResourceOptions] = None)
@overload
def AttackChallengeMode(resource_name: str,
opts: Optional[ResourceOptions] = None,
enabled: Optional[bool] = None,
project_id: Optional[str] = None,
team_id: Optional[str] = None)
func NewAttackChallengeMode(ctx *Context, name string, args AttackChallengeModeArgs, opts ...ResourceOption) (*AttackChallengeMode, error)
public AttackChallengeMode(string name, AttackChallengeModeArgs args, CustomResourceOptions? opts = null)
public AttackChallengeMode(String name, AttackChallengeModeArgs args)
public AttackChallengeMode(String name, AttackChallengeModeArgs args, CustomResourceOptions options)
type: vercel:AttackChallengeMode
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args AttackChallengeModeArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args AttackChallengeModeArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args AttackChallengeModeArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args AttackChallengeModeArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args AttackChallengeModeArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var attackChallengeModeResource = new Vercel.AttackChallengeMode("attackChallengeModeResource", new()
{
Enabled = false,
ProjectId = "string",
TeamId = "string",
});
example, err := vercel.NewAttackChallengeMode(ctx, "attackChallengeModeResource", &vercel.AttackChallengeModeArgs{
Enabled: pulumi.Bool(false),
ProjectId: pulumi.String("string"),
TeamId: pulumi.String("string"),
})
var attackChallengeModeResource = new AttackChallengeMode("attackChallengeModeResource", AttackChallengeModeArgs.builder()
.enabled(false)
.projectId("string")
.teamId("string")
.build());
attack_challenge_mode_resource = vercel.AttackChallengeMode("attackChallengeModeResource",
enabled=False,
project_id="string",
team_id="string")
const attackChallengeModeResource = new vercel.AttackChallengeMode("attackChallengeModeResource", {
enabled: false,
projectId: "string",
teamId: "string",
});
type: vercel:AttackChallengeMode
properties:
enabled: false
projectId: string
teamId: string
AttackChallengeMode Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The AttackChallengeMode resource accepts the following input properties:
- enabled bool
- Whether Attack Challenge Mode is enabled or not.
- project_
id str - The ID of the Project to toggle Attack Challenge Mode on.
- team_
id str - The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
Outputs
All input properties are implicitly available as output properties. Additionally, the AttackChallengeMode resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing AttackChallengeMode Resource
Get an existing AttackChallengeMode resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: AttackChallengeModeState, opts?: CustomResourceOptions): AttackChallengeMode
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
enabled: Optional[bool] = None,
project_id: Optional[str] = None,
team_id: Optional[str] = None) -> AttackChallengeMode
func GetAttackChallengeMode(ctx *Context, name string, id IDInput, state *AttackChallengeModeState, opts ...ResourceOption) (*AttackChallengeMode, error)
public static AttackChallengeMode Get(string name, Input<string> id, AttackChallengeModeState? state, CustomResourceOptions? opts = null)
public static AttackChallengeMode get(String name, Output<String> id, AttackChallengeModeState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- enabled bool
- Whether Attack Challenge Mode is enabled or not.
- project_
id str - The ID of the Project to toggle Attack Challenge Mode on.
- team_
id str - The ID of the team the Project exists under. Required when configuring a team resource if a default team has not been set in the provider.
Import
You can import via the team_id and project_id.
team_id can be found in the team
settings
tab in the Vercel UI.project_id can be found in the project
settings
tab in the Vercel UI.
$ pulumi import vercel:index/attackChallengeMode:AttackChallengeMode example team_xxxxxxxxxxxxxxxxxxxxxxxx/prj_xxxxxxxxxxxxxxxxxxxxxxxxxxxx
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- vercel pulumiverse/pulumi-vercel
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
vercel
Terraform Provider.