signalfx.Team
Explore with Pulumi AI
Handles management of Splunk Observability Cloud teams.
You can configure team notification policies using this resource and the various notifications_*
properties.
NOTE When managing teams, use a session token of an administrator to authenticate the Splunk Observability Cloud provider. See Operations that require a session token for an administrator.
Example
import * as pulumi from "@pulumi/pulumi";
import * as signalfx from "@pulumi/signalfx";
const myteam0 = new signalfx.Team("myteam0", {
name: "Best Team Ever",
description: "Super great team no jerks definitely",
members: [
"userid1",
"userid2",
],
notificationsCriticals: ["PagerDuty,credentialId"],
notificationsInfos: ["Email,notify@example.com"],
});
import pulumi
import pulumi_signalfx as signalfx
myteam0 = signalfx.Team("myteam0",
name="Best Team Ever",
description="Super great team no jerks definitely",
members=[
"userid1",
"userid2",
],
notifications_criticals=["PagerDuty,credentialId"],
notifications_infos=["Email,notify@example.com"])
package main
import (
"github.com/pulumi/pulumi-signalfx/sdk/v7/go/signalfx"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := signalfx.NewTeam(ctx, "myteam0", &signalfx.TeamArgs{
Name: pulumi.String("Best Team Ever"),
Description: pulumi.String("Super great team no jerks definitely"),
Members: pulumi.StringArray{
pulumi.String("userid1"),
pulumi.String("userid2"),
},
NotificationsCriticals: pulumi.StringArray{
pulumi.String("PagerDuty,credentialId"),
},
NotificationsInfos: pulumi.StringArray{
pulumi.String("Email,notify@example.com"),
},
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using SignalFx = Pulumi.SignalFx;
return await Deployment.RunAsync(() =>
{
var myteam0 = new SignalFx.Team("myteam0", new()
{
Name = "Best Team Ever",
Description = "Super great team no jerks definitely",
Members = new[]
{
"userid1",
"userid2",
},
NotificationsCriticals = new[]
{
"PagerDuty,credentialId",
},
NotificationsInfos = new[]
{
"Email,notify@example.com",
},
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.signalfx.Team;
import com.pulumi.signalfx.TeamArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var myteam0 = new Team("myteam0", TeamArgs.builder()
.name("Best Team Ever")
.description("Super great team no jerks definitely")
.members(
"userid1",
"userid2")
.notificationsCriticals("PagerDuty,credentialId")
.notificationsInfos("Email,notify@example.com")
.build());
}
}
resources:
myteam0:
type: signalfx:Team
properties:
name: Best Team Ever
description: Super great team no jerks definitely
members:
- userid1
- userid2
notificationsCriticals:
- PagerDuty,credentialId
notificationsInfos:
- Email,notify@example.com
Create Team Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Team(name: string, args?: TeamArgs, opts?: CustomResourceOptions);
@overload
def Team(resource_name: str,
args: Optional[TeamArgs] = None,
opts: Optional[ResourceOptions] = None)
@overload
def Team(resource_name: str,
opts: Optional[ResourceOptions] = None,
description: Optional[str] = None,
members: Optional[Sequence[str]] = None,
name: Optional[str] = None,
notifications_criticals: Optional[Sequence[str]] = None,
notifications_defaults: Optional[Sequence[str]] = None,
notifications_infos: Optional[Sequence[str]] = None,
notifications_majors: Optional[Sequence[str]] = None,
notifications_minors: Optional[Sequence[str]] = None,
notifications_warnings: Optional[Sequence[str]] = None)
func NewTeam(ctx *Context, name string, args *TeamArgs, opts ...ResourceOption) (*Team, error)
public Team(string name, TeamArgs? args = null, CustomResourceOptions? opts = null)
type: signalfx:Team
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args TeamArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args TeamArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args TeamArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args TeamArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args TeamArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var teamResource = new SignalFx.Team("teamResource", new()
{
Description = "string",
Members = new[]
{
"string",
},
Name = "string",
NotificationsCriticals = new[]
{
"string",
},
NotificationsDefaults = new[]
{
"string",
},
NotificationsInfos = new[]
{
"string",
},
NotificationsMajors = new[]
{
"string",
},
NotificationsMinors = new[]
{
"string",
},
NotificationsWarnings = new[]
{
"string",
},
});
example, err := signalfx.NewTeam(ctx, "teamResource", &signalfx.TeamArgs{
Description: pulumi.String("string"),
Members: pulumi.StringArray{
pulumi.String("string"),
},
Name: pulumi.String("string"),
NotificationsCriticals: pulumi.StringArray{
pulumi.String("string"),
},
NotificationsDefaults: pulumi.StringArray{
pulumi.String("string"),
},
NotificationsInfos: pulumi.StringArray{
pulumi.String("string"),
},
NotificationsMajors: pulumi.StringArray{
pulumi.String("string"),
},
NotificationsMinors: pulumi.StringArray{
pulumi.String("string"),
},
NotificationsWarnings: pulumi.StringArray{
pulumi.String("string"),
},
})
var teamResource = new Team("teamResource", TeamArgs.builder()
.description("string")
.members("string")
.name("string")
.notificationsCriticals("string")
.notificationsDefaults("string")
.notificationsInfos("string")
.notificationsMajors("string")
.notificationsMinors("string")
.notificationsWarnings("string")
.build());
team_resource = signalfx.Team("teamResource",
description="string",
members=["string"],
name="string",
notifications_criticals=["string"],
notifications_defaults=["string"],
notifications_infos=["string"],
notifications_majors=["string"],
notifications_minors=["string"],
notifications_warnings=["string"])
const teamResource = new signalfx.Team("teamResource", {
description: "string",
members: ["string"],
name: "string",
notificationsCriticals: ["string"],
notificationsDefaults: ["string"],
notificationsInfos: ["string"],
notificationsMajors: ["string"],
notificationsMinors: ["string"],
notificationsWarnings: ["string"],
});
type: signalfx:Team
properties:
description: string
members:
- string
name: string
notificationsCriticals:
- string
notificationsDefaults:
- string
notificationsInfos:
- string
notificationsMajors:
- string
notificationsMinors:
- string
notificationsWarnings:
- string
Team Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Team resource accepts the following input properties:
- Description string
- Description of the team.
- Members List<string>
- List of user IDs to include in the team.
- Name string
- Name of the team.
- Notifications
Criticals List<string> - Where to send notifications for critical alerts
- Notifications
Defaults List<string> - Where to send notifications for default alerts
- Notifications
Infos List<string> - Where to send notifications for info alerts
- Notifications
Majors List<string> - Where to send notifications for major alerts
- Notifications
Minors List<string> - Where to send notifications for minor alerts
- Notifications
Warnings List<string> - Where to send notifications for warning alerts
- Description string
- Description of the team.
- Members []string
- List of user IDs to include in the team.
- Name string
- Name of the team.
- Notifications
Criticals []string - Where to send notifications for critical alerts
- Notifications
Defaults []string - Where to send notifications for default alerts
- Notifications
Infos []string - Where to send notifications for info alerts
- Notifications
Majors []string - Where to send notifications for major alerts
- Notifications
Minors []string - Where to send notifications for minor alerts
- Notifications
Warnings []string - Where to send notifications for warning alerts
- description String
- Description of the team.
- members List<String>
- List of user IDs to include in the team.
- name String
- Name of the team.
- notifications
Criticals List<String> - Where to send notifications for critical alerts
- notifications
Defaults List<String> - Where to send notifications for default alerts
- notifications
Infos List<String> - Where to send notifications for info alerts
- notifications
Majors List<String> - Where to send notifications for major alerts
- notifications
Minors List<String> - Where to send notifications for minor alerts
- notifications
Warnings List<String> - Where to send notifications for warning alerts
- description string
- Description of the team.
- members string[]
- List of user IDs to include in the team.
- name string
- Name of the team.
- notifications
Criticals string[] - Where to send notifications for critical alerts
- notifications
Defaults string[] - Where to send notifications for default alerts
- notifications
Infos string[] - Where to send notifications for info alerts
- notifications
Majors string[] - Where to send notifications for major alerts
- notifications
Minors string[] - Where to send notifications for minor alerts
- notifications
Warnings string[] - Where to send notifications for warning alerts
- description str
- Description of the team.
- members Sequence[str]
- List of user IDs to include in the team.
- name str
- Name of the team.
- notifications_
criticals Sequence[str] - Where to send notifications for critical alerts
- notifications_
defaults Sequence[str] - Where to send notifications for default alerts
- notifications_
infos Sequence[str] - Where to send notifications for info alerts
- notifications_
majors Sequence[str] - Where to send notifications for major alerts
- notifications_
minors Sequence[str] - Where to send notifications for minor alerts
- notifications_
warnings Sequence[str] - Where to send notifications for warning alerts
- description String
- Description of the team.
- members List<String>
- List of user IDs to include in the team.
- name String
- Name of the team.
- notifications
Criticals List<String> - Where to send notifications for critical alerts
- notifications
Defaults List<String> - Where to send notifications for default alerts
- notifications
Infos List<String> - Where to send notifications for info alerts
- notifications
Majors List<String> - Where to send notifications for major alerts
- notifications
Minors List<String> - Where to send notifications for minor alerts
- notifications
Warnings List<String> - Where to send notifications for warning alerts
Outputs
All input properties are implicitly available as output properties. Additionally, the Team resource produces the following output properties:
Look up Existing Team Resource
Get an existing Team resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: TeamState, opts?: CustomResourceOptions): Team
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
description: Optional[str] = None,
members: Optional[Sequence[str]] = None,
name: Optional[str] = None,
notifications_criticals: Optional[Sequence[str]] = None,
notifications_defaults: Optional[Sequence[str]] = None,
notifications_infos: Optional[Sequence[str]] = None,
notifications_majors: Optional[Sequence[str]] = None,
notifications_minors: Optional[Sequence[str]] = None,
notifications_warnings: Optional[Sequence[str]] = None,
url: Optional[str] = None) -> Team
func GetTeam(ctx *Context, name string, id IDInput, state *TeamState, opts ...ResourceOption) (*Team, error)
public static Team Get(string name, Input<string> id, TeamState? state, CustomResourceOptions? opts = null)
public static Team get(String name, Output<String> id, TeamState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Description string
- Description of the team.
- Members List<string>
- List of user IDs to include in the team.
- Name string
- Name of the team.
- Notifications
Criticals List<string> - Where to send notifications for critical alerts
- Notifications
Defaults List<string> - Where to send notifications for default alerts
- Notifications
Infos List<string> - Where to send notifications for info alerts
- Notifications
Majors List<string> - Where to send notifications for major alerts
- Notifications
Minors List<string> - Where to send notifications for minor alerts
- Notifications
Warnings List<string> - Where to send notifications for warning alerts
- Url string
- The URL of the team.
- Description string
- Description of the team.
- Members []string
- List of user IDs to include in the team.
- Name string
- Name of the team.
- Notifications
Criticals []string - Where to send notifications for critical alerts
- Notifications
Defaults []string - Where to send notifications for default alerts
- Notifications
Infos []string - Where to send notifications for info alerts
- Notifications
Majors []string - Where to send notifications for major alerts
- Notifications
Minors []string - Where to send notifications for minor alerts
- Notifications
Warnings []string - Where to send notifications for warning alerts
- Url string
- The URL of the team.
- description String
- Description of the team.
- members List<String>
- List of user IDs to include in the team.
- name String
- Name of the team.
- notifications
Criticals List<String> - Where to send notifications for critical alerts
- notifications
Defaults List<String> - Where to send notifications for default alerts
- notifications
Infos List<String> - Where to send notifications for info alerts
- notifications
Majors List<String> - Where to send notifications for major alerts
- notifications
Minors List<String> - Where to send notifications for minor alerts
- notifications
Warnings List<String> - Where to send notifications for warning alerts
- url String
- The URL of the team.
- description string
- Description of the team.
- members string[]
- List of user IDs to include in the team.
- name string
- Name of the team.
- notifications
Criticals string[] - Where to send notifications for critical alerts
- notifications
Defaults string[] - Where to send notifications for default alerts
- notifications
Infos string[] - Where to send notifications for info alerts
- notifications
Majors string[] - Where to send notifications for major alerts
- notifications
Minors string[] - Where to send notifications for minor alerts
- notifications
Warnings string[] - Where to send notifications for warning alerts
- url string
- The URL of the team.
- description str
- Description of the team.
- members Sequence[str]
- List of user IDs to include in the team.
- name str
- Name of the team.
- notifications_
criticals Sequence[str] - Where to send notifications for critical alerts
- notifications_
defaults Sequence[str] - Where to send notifications for default alerts
- notifications_
infos Sequence[str] - Where to send notifications for info alerts
- notifications_
majors Sequence[str] - Where to send notifications for major alerts
- notifications_
minors Sequence[str] - Where to send notifications for minor alerts
- notifications_
warnings Sequence[str] - Where to send notifications for warning alerts
- url str
- The URL of the team.
- description String
- Description of the team.
- members List<String>
- List of user IDs to include in the team.
- name String
- Name of the team.
- notifications
Criticals List<String> - Where to send notifications for critical alerts
- notifications
Defaults List<String> - Where to send notifications for default alerts
- notifications
Infos List<String> - Where to send notifications for info alerts
- notifications
Majors List<String> - Where to send notifications for major alerts
- notifications
Minors List<String> - Where to send notifications for minor alerts
- notifications
Warnings List<String> - Where to send notifications for warning alerts
- url String
- The URL of the team.
Package Details
- Repository
- SignalFx pulumi/pulumi-signalfx
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
signalfx
Terraform Provider.