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random v4.16.7 published on Wednesday, Oct 16, 2024 by Pulumi

random.RandomInteger

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random v4.16.7 published on Wednesday, Oct 16, 2024 by Pulumi

    The resource random.RandomInteger generates random values from a given range, described by the min and max attributes of a given resource.

    This resource can be used in conjunction with resources that have the create_before_destroy lifecycle flag set, to avoid conflicts with unique names during the brief period where both the old and new resources exist concurrently.

    Example Usage

    import * as pulumi from "@pulumi/pulumi";
    import * as aws from "@pulumi/aws";
    import * as random from "@pulumi/random";
    
    // The following example shows how to generate a random priority
    // between 1 and 50000 for a aws_alb_listener_rule resource:
    const priority = new random.RandomInteger("priority", {
        min: 1,
        max: 50000,
        keepers: {
            listener_arn: listenerArn,
        },
    });
    const main = new aws.alb.ListenerRule("main", {
        listenerArn: priority.keepers.apply(keepers => keepers?.listenerArn),
        priority: priority.result,
        actions: [{
            type: "forward",
            targetGroupArn: targetGroupArn,
        }],
    });
    
    import pulumi
    import pulumi_aws as aws
    import pulumi_random as random
    
    # The following example shows how to generate a random priority
    # between 1 and 50000 for a aws_alb_listener_rule resource:
    priority = random.RandomInteger("priority",
        min=1,
        max=50000,
        keepers={
            "listener_arn": listener_arn,
        })
    main = aws.alb.ListenerRule("main",
        listener_arn=priority.keepers["listenerArn"],
        priority=priority.result,
        actions=[{
            "type": "forward",
            "target_group_arn": target_group_arn,
        }])
    
    package main
    
    import (
    	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/alb"
    	"github.com/pulumi/pulumi-random/sdk/v4/go/random"
    	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
    )
    
    func main() {
    	pulumi.Run(func(ctx *pulumi.Context) error {
    		// The following example shows how to generate a random priority
    		// between 1 and 50000 for a aws_alb_listener_rule resource:
    		priority, err := random.NewRandomInteger(ctx, "priority", &random.RandomIntegerArgs{
    			Min: pulumi.Int(1),
    			Max: pulumi.Int(50000),
    			Keepers: pulumi.StringMap{
    				"listener_arn": pulumi.Any(listenerArn),
    			},
    		})
    		if err != nil {
    			return err
    		}
    		_, err = alb.NewListenerRule(ctx, "main", &alb.ListenerRuleArgs{
    			ListenerArn: pulumi.String(priority.Keepers.ApplyT(func(keepers map[string]string) (*string, error) {
    				return &keepers.ListenerArn, nil
    			}).(pulumi.StringPtrOutput)),
    			Priority: priority.Result,
    			Actions: alb.ListenerRuleActionArray{
    				&alb.ListenerRuleActionArgs{
    					Type:           pulumi.String("forward"),
    					TargetGroupArn: pulumi.Any(targetGroupArn),
    				},
    			},
    		})
    		if err != nil {
    			return err
    		}
    		return nil
    	})
    }
    
    using System.Collections.Generic;
    using System.Linq;
    using Pulumi;
    using Aws = Pulumi.Aws;
    using Random = Pulumi.Random;
    
    return await Deployment.RunAsync(() => 
    {
        // The following example shows how to generate a random priority
        // between 1 and 50000 for a aws_alb_listener_rule resource:
        var priority = new Random.RandomInteger("priority", new()
        {
            Min = 1,
            Max = 50000,
            Keepers = 
            {
                { "listener_arn", listenerArn },
            },
        });
    
        var main = new Aws.Alb.ListenerRule("main", new()
        {
            ListenerArn = priority.Keepers.Apply(keepers => keepers?.ListenerArn),
            Priority = priority.Result,
            Actions = new[]
            {
                new Aws.Alb.Inputs.ListenerRuleActionArgs
                {
                    Type = "forward",
                    TargetGroupArn = targetGroupArn,
                },
            },
        });
    
    });
    
    package generated_program;
    
    import com.pulumi.Context;
    import com.pulumi.Pulumi;
    import com.pulumi.core.Output;
    import com.pulumi.random.RandomInteger;
    import com.pulumi.random.RandomIntegerArgs;
    import com.pulumi.aws.alb.ListenerRule;
    import com.pulumi.aws.alb.ListenerRuleArgs;
    import com.pulumi.aws.alb.inputs.ListenerRuleActionArgs;
    import java.util.List;
    import java.util.ArrayList;
    import java.util.Map;
    import java.io.File;
    import java.nio.file.Files;
    import java.nio.file.Paths;
    
    public class App {
        public static void main(String[] args) {
            Pulumi.run(App::stack);
        }
    
        public static void stack(Context ctx) {
            // The following example shows how to generate a random priority
            // between 1 and 50000 for a aws_alb_listener_rule resource:
            var priority = new RandomInteger("priority", RandomIntegerArgs.builder()
                .min(1)
                .max(50000)
                .keepers(Map.of("listener_arn", listenerArn))
                .build());
    
            var main = new ListenerRule("main", ListenerRuleArgs.builder()
                .listenerArn(priority.keepers().applyValue(keepers -> keepers.listenerArn()))
                .priority(priority.result())
                .actions(ListenerRuleActionArgs.builder()
                    .type("forward")
                    .targetGroupArn(targetGroupArn)
                    .build())
                .build());
    
        }
    }
    
    resources:
      # The following example shows how to generate a random priority
      # between 1 and 50000 for a aws_alb_listener_rule resource:
      priority:
        type: random:RandomInteger
        properties:
          min: 1
          max: 50000
          keepers:
            listener_arn: ${listenerArn}
      main:
        type: aws:alb:ListenerRule
        properties:
          listenerArn: ${priority.keepers.listenerArn}
          priority: ${priority.result}
          actions:
            - type: forward
              targetGroupArn: ${targetGroupArn}
    

    Create RandomInteger Resource

    Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

    Constructor syntax

    new RandomInteger(name: string, args: RandomIntegerArgs, opts?: CustomResourceOptions);
    @overload
    def RandomInteger(resource_name: str,
                      args: RandomIntegerArgs,
                      opts: Optional[ResourceOptions] = None)
    
    @overload
    def RandomInteger(resource_name: str,
                      opts: Optional[ResourceOptions] = None,
                      max: Optional[int] = None,
                      min: Optional[int] = None,
                      keepers: Optional[Mapping[str, str]] = None,
                      seed: Optional[str] = None)
    func NewRandomInteger(ctx *Context, name string, args RandomIntegerArgs, opts ...ResourceOption) (*RandomInteger, error)
    public RandomInteger(string name, RandomIntegerArgs args, CustomResourceOptions? opts = null)
    public RandomInteger(String name, RandomIntegerArgs args)
    public RandomInteger(String name, RandomIntegerArgs args, CustomResourceOptions options)
    
    type: random:RandomInteger
    properties: # The arguments to resource properties.
    options: # Bag of options to control resource's behavior.
    
    

    Parameters

    name string
    The unique name of the resource.
    args RandomIntegerArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    resource_name str
    The unique name of the resource.
    args RandomIntegerArgs
    The arguments to resource properties.
    opts ResourceOptions
    Bag of options to control resource's behavior.
    ctx Context
    Context object for the current deployment.
    name string
    The unique name of the resource.
    args RandomIntegerArgs
    The arguments to resource properties.
    opts ResourceOption
    Bag of options to control resource's behavior.
    name string
    The unique name of the resource.
    args RandomIntegerArgs
    The arguments to resource properties.
    opts CustomResourceOptions
    Bag of options to control resource's behavior.
    name String
    The unique name of the resource.
    args RandomIntegerArgs
    The arguments to resource properties.
    options CustomResourceOptions
    Bag of options to control resource's behavior.

    Constructor example

    The following reference example uses placeholder values for all input properties.

    var randomIntegerResource = new Random.RandomInteger("randomIntegerResource", new()
    {
        Max = 0,
        Min = 0,
        Keepers = 
        {
            { "string", "string" },
        },
        Seed = "string",
    });
    
    example, err := random.NewRandomInteger(ctx, "randomIntegerResource", &random.RandomIntegerArgs{
    	Max: pulumi.Int(0),
    	Min: pulumi.Int(0),
    	Keepers: pulumi.StringMap{
    		"string": pulumi.String("string"),
    	},
    	Seed: pulumi.String("string"),
    })
    
    var randomIntegerResource = new RandomInteger("randomIntegerResource", RandomIntegerArgs.builder()
        .max(0)
        .min(0)
        .keepers(Map.of("string", "string"))
        .seed("string")
        .build());
    
    random_integer_resource = random.RandomInteger("randomIntegerResource",
        max=0,
        min=0,
        keepers={
            "string": "string",
        },
        seed="string")
    
    const randomIntegerResource = new random.RandomInteger("randomIntegerResource", {
        max: 0,
        min: 0,
        keepers: {
            string: "string",
        },
        seed: "string",
    });
    
    type: random:RandomInteger
    properties:
        keepers:
            string: string
        max: 0
        min: 0
        seed: string
    

    RandomInteger Resource Properties

    To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

    Inputs

    In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

    The RandomInteger resource accepts the following input properties:

    Max int
    The maximum inclusive value of the range.
    Min int
    The minimum inclusive value of the range.
    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Seed string
    A custom seed to always produce the same value.
    Max int
    The maximum inclusive value of the range.
    Min int
    The minimum inclusive value of the range.
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Seed string
    A custom seed to always produce the same value.
    max Integer
    The maximum inclusive value of the range.
    min Integer
    The minimum inclusive value of the range.
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    seed String
    A custom seed to always produce the same value.
    max number
    The maximum inclusive value of the range.
    min number
    The minimum inclusive value of the range.
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    seed string
    A custom seed to always produce the same value.
    max int
    The maximum inclusive value of the range.
    min int
    The minimum inclusive value of the range.
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    seed str
    A custom seed to always produce the same value.
    max Number
    The maximum inclusive value of the range.
    min Number
    The minimum inclusive value of the range.
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    seed String
    A custom seed to always produce the same value.

    Outputs

    All input properties are implicitly available as output properties. Additionally, the RandomInteger resource produces the following output properties:

    Id string
    The provider-assigned unique ID for this managed resource.
    Result int
    The random integer result.
    Id string
    The provider-assigned unique ID for this managed resource.
    Result int
    The random integer result.
    id String
    The provider-assigned unique ID for this managed resource.
    result Integer
    The random integer result.
    id string
    The provider-assigned unique ID for this managed resource.
    result number
    The random integer result.
    id str
    The provider-assigned unique ID for this managed resource.
    result int
    The random integer result.
    id String
    The provider-assigned unique ID for this managed resource.
    result Number
    The random integer result.

    Look up Existing RandomInteger Resource

    Get an existing RandomInteger resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

    public static get(name: string, id: Input<ID>, state?: RandomIntegerState, opts?: CustomResourceOptions): RandomInteger
    @staticmethod
    def get(resource_name: str,
            id: str,
            opts: Optional[ResourceOptions] = None,
            keepers: Optional[Mapping[str, str]] = None,
            max: Optional[int] = None,
            min: Optional[int] = None,
            result: Optional[int] = None,
            seed: Optional[str] = None) -> RandomInteger
    func GetRandomInteger(ctx *Context, name string, id IDInput, state *RandomIntegerState, opts ...ResourceOption) (*RandomInteger, error)
    public static RandomInteger Get(string name, Input<string> id, RandomIntegerState? state, CustomResourceOptions? opts = null)
    public static RandomInteger get(String name, Output<String> id, RandomIntegerState state, CustomResourceOptions options)
    Resource lookup is not supported in YAML
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    resource_name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    name
    The unique name of the resulting resource.
    id
    The unique provider ID of the resource to lookup.
    state
    Any extra arguments used during the lookup.
    opts
    A bag of options that control this resource's behavior.
    The following state arguments are supported:
    Keepers Dictionary<string, string>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Max int
    The maximum inclusive value of the range.
    Min int
    The minimum inclusive value of the range.
    Result int
    The random integer result.
    Seed string
    A custom seed to always produce the same value.
    Keepers map[string]string
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    Max int
    The maximum inclusive value of the range.
    Min int
    The minimum inclusive value of the range.
    Result int
    The random integer result.
    Seed string
    A custom seed to always produce the same value.
    keepers Map<String,String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    max Integer
    The maximum inclusive value of the range.
    min Integer
    The minimum inclusive value of the range.
    result Integer
    The random integer result.
    seed String
    A custom seed to always produce the same value.
    keepers {[key: string]: string}
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    max number
    The maximum inclusive value of the range.
    min number
    The minimum inclusive value of the range.
    result number
    The random integer result.
    seed string
    A custom seed to always produce the same value.
    keepers Mapping[str, str]
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    max int
    The maximum inclusive value of the range.
    min int
    The minimum inclusive value of the range.
    result int
    The random integer result.
    seed str
    A custom seed to always produce the same value.
    keepers Map<String>
    Arbitrary map of values that, when changed, will trigger recreation of resource. See the main provider documentation for more information.
    max Number
    The maximum inclusive value of the range.
    min Number
    The minimum inclusive value of the range.
    result Number
    The random integer result.
    seed String
    A custom seed to always produce the same value.

    Import

    Random integers can be imported using the result, min, and max, with an

    optional seed. This can be used to replace a config value with a value

    interpolated from the random provider without experiencing diffs.

    Example (values are separated by a ,):

    $ pulumi import random:index/randomInteger:RandomInteger priority 15390,1,50000
    

    To learn more about importing existing cloud resources, see Importing resources.

    Package Details

    Repository
    random pulumi/pulumi-random
    License
    Apache-2.0
    Notes
    This Pulumi package is based on the random Terraform Provider.
    random logo
    random v4.16.7 published on Wednesday, Oct 16, 2024 by Pulumi