rancher2.Setting
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Provides a Rancher v2 Setting resource. This can be used to create settings for Rancher v2 environments and retrieve their information.
On create, if setting already exists, provider will import it and update its value.
On destroy, if setting is a system setting like server-url
, provider’ll not delete it from Rancher, it’ll just update setting value to default and remove it from tfstate.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as rancher2 from "@pulumi/rancher2";
// Create a new rancher2 Setting
const foo = new rancher2.Setting("foo", {
name: "foo",
value: "<VALUE>",
});
import pulumi
import pulumi_rancher2 as rancher2
# Create a new rancher2 Setting
foo = rancher2.Setting("foo",
name="foo",
value="<VALUE>")
package main
import (
"github.com/pulumi/pulumi-rancher2/sdk/v7/go/rancher2"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
// Create a new rancher2 Setting
_, err := rancher2.NewSetting(ctx, "foo", &rancher2.SettingArgs{
Name: pulumi.String("foo"),
Value: pulumi.String("<VALUE>"),
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Rancher2 = Pulumi.Rancher2;
return await Deployment.RunAsync(() =>
{
// Create a new rancher2 Setting
var foo = new Rancher2.Setting("foo", new()
{
Name = "foo",
Value = "<VALUE>",
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.rancher2.Setting;
import com.pulumi.rancher2.SettingArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
// Create a new rancher2 Setting
var foo = new Setting("foo", SettingArgs.builder()
.name("foo")
.value("<VALUE>")
.build());
}
}
resources:
# Create a new rancher2 Setting
foo:
type: rancher2:Setting
properties:
name: foo
value: <VALUE>
Create Setting Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Setting(name: string, args: SettingArgs, opts?: CustomResourceOptions);
@overload
def Setting(resource_name: str,
args: SettingArgs,
opts: Optional[ResourceOptions] = None)
@overload
def Setting(resource_name: str,
opts: Optional[ResourceOptions] = None,
value: Optional[str] = None,
annotations: Optional[Mapping[str, str]] = None,
labels: Optional[Mapping[str, str]] = None,
name: Optional[str] = None)
func NewSetting(ctx *Context, name string, args SettingArgs, opts ...ResourceOption) (*Setting, error)
public Setting(string name, SettingArgs args, CustomResourceOptions? opts = null)
public Setting(String name, SettingArgs args)
public Setting(String name, SettingArgs args, CustomResourceOptions options)
type: rancher2:Setting
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args SettingArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args SettingArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args SettingArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args SettingArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args SettingArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var settingResource = new Rancher2.Setting("settingResource", new()
{
Value = "string",
Annotations =
{
{ "string", "string" },
},
Labels =
{
{ "string", "string" },
},
Name = "string",
});
example, err := rancher2.NewSetting(ctx, "settingResource", &rancher2.SettingArgs{
Value: pulumi.String("string"),
Annotations: pulumi.StringMap{
"string": pulumi.String("string"),
},
Labels: pulumi.StringMap{
"string": pulumi.String("string"),
},
Name: pulumi.String("string"),
})
var settingResource = new Setting("settingResource", SettingArgs.builder()
.value("string")
.annotations(Map.of("string", "string"))
.labels(Map.of("string", "string"))
.name("string")
.build());
setting_resource = rancher2.Setting("settingResource",
value="string",
annotations={
"string": "string",
},
labels={
"string": "string",
},
name="string")
const settingResource = new rancher2.Setting("settingResource", {
value: "string",
annotations: {
string: "string",
},
labels: {
string: "string",
},
name: "string",
});
type: rancher2:Setting
properties:
annotations:
string: string
labels:
string: string
name: string
value: string
Setting Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Setting resource accepts the following input properties:
- Value string
- The value of the setting (string)
- Annotations Dictionary<string, string>
- Annotations for setting object (map)
- Labels Dictionary<string, string>
- Labels for setting object (map)
- Name string
- The name of the setting (string)
- Value string
- The value of the setting (string)
- Annotations map[string]string
- Annotations for setting object (map)
- Labels map[string]string
- Labels for setting object (map)
- Name string
- The name of the setting (string)
- value String
- The value of the setting (string)
- annotations Map<String,String>
- Annotations for setting object (map)
- labels Map<String,String>
- Labels for setting object (map)
- name String
- The name of the setting (string)
- value string
- The value of the setting (string)
- annotations {[key: string]: string}
- Annotations for setting object (map)
- labels {[key: string]: string}
- Labels for setting object (map)
- name string
- The name of the setting (string)
- value str
- The value of the setting (string)
- annotations Mapping[str, str]
- Annotations for setting object (map)
- labels Mapping[str, str]
- Labels for setting object (map)
- name str
- The name of the setting (string)
- value String
- The value of the setting (string)
- annotations Map<String>
- Annotations for setting object (map)
- labels Map<String>
- Labels for setting object (map)
- name String
- The name of the setting (string)
Outputs
All input properties are implicitly available as output properties. Additionally, the Setting resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing Setting Resource
Get an existing Setting resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: SettingState, opts?: CustomResourceOptions): Setting
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
annotations: Optional[Mapping[str, str]] = None,
labels: Optional[Mapping[str, str]] = None,
name: Optional[str] = None,
value: Optional[str] = None) -> Setting
func GetSetting(ctx *Context, name string, id IDInput, state *SettingState, opts ...ResourceOption) (*Setting, error)
public static Setting Get(string name, Input<string> id, SettingState? state, CustomResourceOptions? opts = null)
public static Setting get(String name, Output<String> id, SettingState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Annotations Dictionary<string, string>
- Annotations for setting object (map)
- Labels Dictionary<string, string>
- Labels for setting object (map)
- Name string
- The name of the setting (string)
- Value string
- The value of the setting (string)
- Annotations map[string]string
- Annotations for setting object (map)
- Labels map[string]string
- Labels for setting object (map)
- Name string
- The name of the setting (string)
- Value string
- The value of the setting (string)
- annotations Map<String,String>
- Annotations for setting object (map)
- labels Map<String,String>
- Labels for setting object (map)
- name String
- The name of the setting (string)
- value String
- The value of the setting (string)
- annotations {[key: string]: string}
- Annotations for setting object (map)
- labels {[key: string]: string}
- Labels for setting object (map)
- name string
- The name of the setting (string)
- value string
- The value of the setting (string)
- annotations Mapping[str, str]
- Annotations for setting object (map)
- labels Mapping[str, str]
- Labels for setting object (map)
- name str
- The name of the setting (string)
- value str
- The value of the setting (string)
- annotations Map<String>
- Annotations for setting object (map)
- labels Map<String>
- Labels for setting object (map)
- name String
- The name of the setting (string)
- value String
- The value of the setting (string)
Import
Setting can be imported using the Rancher setting ID.
$ pulumi import rancher2:index/setting:Setting foo <setting_id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- Rancher2 pulumi/pulumi-rancher2
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
rancher2
Terraform Provider.