linode.FirewallDevice
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Manages a Linode Firewall Device. For more information, see the Linode APIv4 docs.
NOTICE: Attaching a Linode Firewall Device to a linode.Firewall
resource with user-defined linodes
may cause device conflicts.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as linode from "@pulumi/linode";
const myFirewall = new linode.Firewall("my_firewall", {
label: "my_firewall",
inbounds: [{
label: "http",
action: "ACCEPT",
protocol: "TCP",
ports: "80",
ipv4s: ["0.0.0.0/0"],
ipv6s: ["::/0"],
}],
inboundPolicy: "DROP",
outboundPolicy: "ACCEPT",
});
const myInstance = new linode.Instance("my_instance", {
label: "my_instance",
region: "us-southeast",
type: "g6-standard-1",
});
const myDevice = new linode.FirewallDevice("my_device", {
firewallId: myFirewall.id,
entityId: myInstance.id,
});
import pulumi
import pulumi_linode as linode
my_firewall = linode.Firewall("my_firewall",
label="my_firewall",
inbounds=[{
"label": "http",
"action": "ACCEPT",
"protocol": "TCP",
"ports": "80",
"ipv4s": ["0.0.0.0/0"],
"ipv6s": ["::/0"],
}],
inbound_policy="DROP",
outbound_policy="ACCEPT")
my_instance = linode.Instance("my_instance",
label="my_instance",
region="us-southeast",
type="g6-standard-1")
my_device = linode.FirewallDevice("my_device",
firewall_id=my_firewall.id,
entity_id=my_instance.id)
package main
import (
"github.com/pulumi/pulumi-linode/sdk/v4/go/linode"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
myFirewall, err := linode.NewFirewall(ctx, "my_firewall", &linode.FirewallArgs{
Label: pulumi.String("my_firewall"),
Inbounds: linode.FirewallInboundArray{
&linode.FirewallInboundArgs{
Label: pulumi.String("http"),
Action: pulumi.String("ACCEPT"),
Protocol: pulumi.String("TCP"),
Ports: pulumi.String("80"),
Ipv4s: pulumi.StringArray{
pulumi.String("0.0.0.0/0"),
},
Ipv6s: pulumi.StringArray{
pulumi.String("::/0"),
},
},
},
InboundPolicy: pulumi.String("DROP"),
OutboundPolicy: pulumi.String("ACCEPT"),
})
if err != nil {
return err
}
myInstance, err := linode.NewInstance(ctx, "my_instance", &linode.InstanceArgs{
Label: pulumi.String("my_instance"),
Region: pulumi.String("us-southeast"),
Type: pulumi.String("g6-standard-1"),
})
if err != nil {
return err
}
_, err = linode.NewFirewallDevice(ctx, "my_device", &linode.FirewallDeviceArgs{
FirewallId: myFirewall.ID(),
EntityId: myInstance.ID(),
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Linode = Pulumi.Linode;
return await Deployment.RunAsync(() =>
{
var myFirewall = new Linode.Firewall("my_firewall", new()
{
Label = "my_firewall",
Inbounds = new[]
{
new Linode.Inputs.FirewallInboundArgs
{
Label = "http",
Action = "ACCEPT",
Protocol = "TCP",
Ports = "80",
Ipv4s = new[]
{
"0.0.0.0/0",
},
Ipv6s = new[]
{
"::/0",
},
},
},
InboundPolicy = "DROP",
OutboundPolicy = "ACCEPT",
});
var myInstance = new Linode.Instance("my_instance", new()
{
Label = "my_instance",
Region = "us-southeast",
Type = "g6-standard-1",
});
var myDevice = new Linode.FirewallDevice("my_device", new()
{
FirewallId = myFirewall.Id,
EntityId = myInstance.Id,
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.linode.Firewall;
import com.pulumi.linode.FirewallArgs;
import com.pulumi.linode.inputs.FirewallInboundArgs;
import com.pulumi.linode.Instance;
import com.pulumi.linode.InstanceArgs;
import com.pulumi.linode.FirewallDevice;
import com.pulumi.linode.FirewallDeviceArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var myFirewall = new Firewall("myFirewall", FirewallArgs.builder()
.label("my_firewall")
.inbounds(FirewallInboundArgs.builder()
.label("http")
.action("ACCEPT")
.protocol("TCP")
.ports("80")
.ipv4s("0.0.0.0/0")
.ipv6s("::/0")
.build())
.inboundPolicy("DROP")
.outboundPolicy("ACCEPT")
.build());
var myInstance = new Instance("myInstance", InstanceArgs.builder()
.label("my_instance")
.region("us-southeast")
.type("g6-standard-1")
.build());
var myDevice = new FirewallDevice("myDevice", FirewallDeviceArgs.builder()
.firewallId(myFirewall.id())
.entityId(myInstance.id())
.build());
}
}
resources:
myDevice:
type: linode:FirewallDevice
name: my_device
properties:
firewallId: ${myFirewall.id}
entityId: ${myInstance.id}
myFirewall:
type: linode:Firewall
name: my_firewall
properties:
label: my_firewall
inbounds:
- label: http
action: ACCEPT
protocol: TCP
ports: '80'
ipv4s:
- 0.0.0.0/0
ipv6s:
- ::/0
inboundPolicy: DROP
outboundPolicy: ACCEPT
myInstance:
type: linode:Instance
name: my_instance
properties:
label: my_instance
region: us-southeast
type: g6-standard-1
Create FirewallDevice Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new FirewallDevice(name: string, args: FirewallDeviceArgs, opts?: CustomResourceOptions);
@overload
def FirewallDevice(resource_name: str,
args: FirewallDeviceInitArgs,
opts: Optional[ResourceOptions] = None)
@overload
def FirewallDevice(resource_name: str,
opts: Optional[ResourceOptions] = None,
entity_id: Optional[int] = None,
firewall_id: Optional[int] = None,
entity_type: Optional[str] = None)
func NewFirewallDevice(ctx *Context, name string, args FirewallDeviceArgs, opts ...ResourceOption) (*FirewallDevice, error)
public FirewallDevice(string name, FirewallDeviceArgs args, CustomResourceOptions? opts = null)
public FirewallDevice(String name, FirewallDeviceArgs args)
public FirewallDevice(String name, FirewallDeviceArgs args, CustomResourceOptions options)
type: linode:FirewallDevice
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args FirewallDeviceArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args FirewallDeviceInitArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args FirewallDeviceArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args FirewallDeviceArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args FirewallDeviceArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var firewallDeviceResource = new Linode.FirewallDevice("firewallDeviceResource", new()
{
EntityId = 0,
FirewallId = 0,
EntityType = "string",
});
example, err := linode.NewFirewallDevice(ctx, "firewallDeviceResource", &linode.FirewallDeviceArgs{
EntityId: pulumi.Int(0),
FirewallId: pulumi.Int(0),
EntityType: pulumi.String("string"),
})
var firewallDeviceResource = new FirewallDevice("firewallDeviceResource", FirewallDeviceArgs.builder()
.entityId(0)
.firewallId(0)
.entityType("string")
.build());
firewall_device_resource = linode.FirewallDevice("firewallDeviceResource",
entity_id=0,
firewall_id=0,
entity_type="string")
const firewallDeviceResource = new linode.FirewallDevice("firewallDeviceResource", {
entityId: 0,
firewallId: 0,
entityType: "string",
});
type: linode:FirewallDevice
properties:
entityId: 0
entityType: string
firewallId: 0
FirewallDevice Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The FirewallDevice resource accepts the following input properties:
- Entity
Id int - The unique ID of the entity to attach.
- Firewall
Id int - The unique ID of the target Firewall.
- Entity
Type string - The type of the entity to attach. (default:
linode
)
- Entity
Id int - The unique ID of the entity to attach.
- Firewall
Id int - The unique ID of the target Firewall.
- Entity
Type string - The type of the entity to attach. (default:
linode
)
- entity
Id Integer - The unique ID of the entity to attach.
- firewall
Id Integer - The unique ID of the target Firewall.
- entity
Type String - The type of the entity to attach. (default:
linode
)
- entity
Id number - The unique ID of the entity to attach.
- firewall
Id number - The unique ID of the target Firewall.
- entity
Type string - The type of the entity to attach. (default:
linode
)
- entity_
id int - The unique ID of the entity to attach.
- firewall_
id int - The unique ID of the target Firewall.
- entity_
type str - The type of the entity to attach. (default:
linode
)
- entity
Id Number - The unique ID of the entity to attach.
- firewall
Id Number - The unique ID of the target Firewall.
- entity
Type String - The type of the entity to attach. (default:
linode
)
Outputs
All input properties are implicitly available as output properties. Additionally, the FirewallDevice resource produces the following output properties:
Look up Existing FirewallDevice Resource
Get an existing FirewallDevice resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: FirewallDeviceState, opts?: CustomResourceOptions): FirewallDevice
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
created: Optional[str] = None,
entity_id: Optional[int] = None,
entity_type: Optional[str] = None,
firewall_id: Optional[int] = None,
updated: Optional[str] = None) -> FirewallDevice
func GetFirewallDevice(ctx *Context, name string, id IDInput, state *FirewallDeviceState, opts ...ResourceOption) (*FirewallDevice, error)
public static FirewallDevice Get(string name, Input<string> id, FirewallDeviceState? state, CustomResourceOptions? opts = null)
public static FirewallDevice get(String name, Output<String> id, FirewallDeviceState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Created string
- When the Firewall Device was last created.
- Entity
Id int - The unique ID of the entity to attach.
- Entity
Type string - The type of the entity to attach. (default:
linode
) - Firewall
Id int - The unique ID of the target Firewall.
- Updated string
- When the Firewall Device was last updated.
- Created string
- When the Firewall Device was last created.
- Entity
Id int - The unique ID of the entity to attach.
- Entity
Type string - The type of the entity to attach. (default:
linode
) - Firewall
Id int - The unique ID of the target Firewall.
- Updated string
- When the Firewall Device was last updated.
- created String
- When the Firewall Device was last created.
- entity
Id Integer - The unique ID of the entity to attach.
- entity
Type String - The type of the entity to attach. (default:
linode
) - firewall
Id Integer - The unique ID of the target Firewall.
- updated String
- When the Firewall Device was last updated.
- created string
- When the Firewall Device was last created.
- entity
Id number - The unique ID of the entity to attach.
- entity
Type string - The type of the entity to attach. (default:
linode
) - firewall
Id number - The unique ID of the target Firewall.
- updated string
- When the Firewall Device was last updated.
- created str
- When the Firewall Device was last created.
- entity_
id int - The unique ID of the entity to attach.
- entity_
type str - The type of the entity to attach. (default:
linode
) - firewall_
id int - The unique ID of the target Firewall.
- updated str
- When the Firewall Device was last updated.
- created String
- When the Firewall Device was last created.
- entity
Id Number - The unique ID of the entity to attach.
- entity
Type String - The type of the entity to attach. (default:
linode
) - firewall
Id Number - The unique ID of the target Firewall.
- updated String
- When the Firewall Device was last updated.
Import
Firewall Device can be imported using the firewall_id
followed by the Firewall Device id
separated by a comma, e.g.
$ pulumi import linode:index/firewallDevice:FirewallDevice my_device_duplicated 1234567,7654321
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- Linode pulumi/pulumi-linode
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
linode
Terraform Provider.