aws.gamelift.Script
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Provides an GameLift Script resource.
Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";
const example = new aws.gamelift.Script("example", {
name: "example-script",
storageLocation: {
bucket: exampleAwsS3Bucket.id,
key: exampleAwsS3Object.key,
roleArn: exampleAwsIamRole.arn,
},
});
import pulumi
import pulumi_aws as aws
example = aws.gamelift.Script("example",
name="example-script",
storage_location={
"bucket": example_aws_s3_bucket["id"],
"key": example_aws_s3_object["key"],
"role_arn": example_aws_iam_role["arn"],
})
package main
import (
"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
_, err := gamelift.NewScript(ctx, "example", &gamelift.ScriptArgs{
Name: pulumi.String("example-script"),
StorageLocation: &gamelift.ScriptStorageLocationArgs{
Bucket: pulumi.Any(exampleAwsS3Bucket.Id),
Key: pulumi.Any(exampleAwsS3Object.Key),
RoleArn: pulumi.Any(exampleAwsIamRole.Arn),
},
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;
return await Deployment.RunAsync(() =>
{
var example = new Aws.GameLift.Script("example", new()
{
Name = "example-script",
StorageLocation = new Aws.GameLift.Inputs.ScriptStorageLocationArgs
{
Bucket = exampleAwsS3Bucket.Id,
Key = exampleAwsS3Object.Key,
RoleArn = exampleAwsIamRole.Arn,
},
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.Script;
import com.pulumi.aws.gamelift.ScriptArgs;
import com.pulumi.aws.gamelift.inputs.ScriptStorageLocationArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var example = new Script("example", ScriptArgs.builder()
.name("example-script")
.storageLocation(ScriptStorageLocationArgs.builder()
.bucket(exampleAwsS3Bucket.id())
.key(exampleAwsS3Object.key())
.roleArn(exampleAwsIamRole.arn())
.build())
.build());
}
}
resources:
example:
type: aws:gamelift:Script
properties:
name: example-script
storageLocation:
bucket: ${exampleAwsS3Bucket.id}
key: ${exampleAwsS3Object.key}
roleArn: ${exampleAwsIamRole.arn}
Create Script Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Script(name: string, args?: ScriptArgs, opts?: CustomResourceOptions);
@overload
def Script(resource_name: str,
args: Optional[ScriptArgs] = None,
opts: Optional[ResourceOptions] = None)
@overload
def Script(resource_name: str,
opts: Optional[ResourceOptions] = None,
name: Optional[str] = None,
storage_location: Optional[ScriptStorageLocationArgs] = None,
tags: Optional[Mapping[str, str]] = None,
version: Optional[str] = None,
zip_file: Optional[str] = None)
func NewScript(ctx *Context, name string, args *ScriptArgs, opts ...ResourceOption) (*Script, error)
public Script(string name, ScriptArgs? args = null, CustomResourceOptions? opts = null)
public Script(String name, ScriptArgs args)
public Script(String name, ScriptArgs args, CustomResourceOptions options)
type: aws:gamelift:Script
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args ScriptArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args ScriptArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args ScriptArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args ScriptArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args ScriptArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var scriptResource = new Aws.GameLift.Script("scriptResource", new()
{
Name = "string",
StorageLocation = new Aws.GameLift.Inputs.ScriptStorageLocationArgs
{
Bucket = "string",
Key = "string",
RoleArn = "string",
ObjectVersion = "string",
},
Tags =
{
{ "string", "string" },
},
Version = "string",
ZipFile = "string",
});
example, err := gamelift.NewScript(ctx, "scriptResource", &gamelift.ScriptArgs{
Name: pulumi.String("string"),
StorageLocation: &gamelift.ScriptStorageLocationArgs{
Bucket: pulumi.String("string"),
Key: pulumi.String("string"),
RoleArn: pulumi.String("string"),
ObjectVersion: pulumi.String("string"),
},
Tags: pulumi.StringMap{
"string": pulumi.String("string"),
},
Version: pulumi.String("string"),
ZipFile: pulumi.String("string"),
})
var scriptResource = new Script("scriptResource", ScriptArgs.builder()
.name("string")
.storageLocation(ScriptStorageLocationArgs.builder()
.bucket("string")
.key("string")
.roleArn("string")
.objectVersion("string")
.build())
.tags(Map.of("string", "string"))
.version("string")
.zipFile("string")
.build());
script_resource = aws.gamelift.Script("scriptResource",
name="string",
storage_location={
"bucket": "string",
"key": "string",
"role_arn": "string",
"object_version": "string",
},
tags={
"string": "string",
},
version="string",
zip_file="string")
const scriptResource = new aws.gamelift.Script("scriptResource", {
name: "string",
storageLocation: {
bucket: "string",
key: "string",
roleArn: "string",
objectVersion: "string",
},
tags: {
string: "string",
},
version: "string",
zipFile: "string",
});
type: aws:gamelift:Script
properties:
name: string
storageLocation:
bucket: string
key: string
objectVersion: string
roleArn: string
tags:
string: string
version: string
zipFile: string
Script Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The Script resource accepts the following input properties:
- Name string
- Name of the script
- Storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- Dictionary<string, string>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Version string
- Version that is associated with this script.
- Zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- Name string
- Name of the script
- Storage
Location ScriptStorage Location Args - Information indicating where your game script files are stored. See below.
- map[string]string
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Version string
- Version that is associated with this script.
- Zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- name String
- Name of the script
- storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- Map<String,String>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version String
- Version that is associated with this script.
- zip
File String - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- name string
- Name of the script
- storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- {[key: string]: string}
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version string
- Version that is associated with this script.
- zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- name str
- Name of the script
- storage_
location ScriptStorage Location Args - Information indicating where your game script files are stored. See below.
- Mapping[str, str]
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version str
- Version that is associated with this script.
- zip_
file str - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- name String
- Name of the script
- storage
Location Property Map - Information indicating where your game script files are stored. See below.
- Map<String>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - version String
- Version that is associated with this script.
- zip
File String - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
Outputs
All input properties are implicitly available as output properties. Additionally, the Script resource produces the following output properties:
Look up Existing Script Resource
Get an existing Script resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: ScriptState, opts?: CustomResourceOptions): Script
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
arn: Optional[str] = None,
name: Optional[str] = None,
storage_location: Optional[ScriptStorageLocationArgs] = None,
tags: Optional[Mapping[str, str]] = None,
tags_all: Optional[Mapping[str, str]] = None,
version: Optional[str] = None,
zip_file: Optional[str] = None) -> Script
func GetScript(ctx *Context, name string, id IDInput, state *ScriptState, opts ...ResourceOption) (*Script, error)
public static Script Get(string name, Input<string> id, ScriptState? state, CustomResourceOptions? opts = null)
public static Script get(String name, Output<String> id, ScriptState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Arn string
- GameLift Script ARN.
- Name string
- Name of the script
- Storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- Dictionary<string, string>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Dictionary<string, string>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - Version string
- Version that is associated with this script.
- Zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- Arn string
- GameLift Script ARN.
- Name string
- Name of the script
- Storage
Location ScriptStorage Location Args - Information indicating where your game script files are stored. See below.
- map[string]string
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - map[string]string
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - Version string
- Version that is associated with this script.
- Zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- arn String
- GameLift Script ARN.
- name String
- Name of the script
- storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- Map<String,String>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Map<String,String>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version String
- Version that is associated with this script.
- zip
File String - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- arn string
- GameLift Script ARN.
- name string
- Name of the script
- storage
Location ScriptStorage Location - Information indicating where your game script files are stored. See below.
- {[key: string]: string}
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - {[key: string]: string}
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version string
- Version that is associated with this script.
- zip
File string - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- arn str
- GameLift Script ARN.
- name str
- Name of the script
- storage_
location ScriptStorage Location Args - Information indicating where your game script files are stored. See below.
- Mapping[str, str]
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Mapping[str, str]
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version str
- Version that is associated with this script.
- zip_
file str - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
- arn String
- GameLift Script ARN.
- name String
- Name of the script
- storage
Location Property Map - Information indicating where your game script files are stored. See below.
- Map<String>
- Key-value map of resource tags. If configured with a provider
default_tags
configuration block present, tags with matching keys will overwrite those defined at the provider-level. - Map<String>
- A map of tags assigned to the resource, including those inherited from the provider
default_tags
configuration block. - version String
- Version that is associated with this script.
- zip
File String - A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
Supporting Types
ScriptStorageLocation, ScriptStorageLocationArgs
- Bucket string
- Name of your S3 bucket.
- Key string
- Name of the zip file containing your script files.
- Role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- Bucket string
- Name of your S3 bucket.
- Key string
- Name of the zip file containing your script files.
- Role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- Object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
- Name of your S3 bucket.
- key String
- Name of the zip file containing your script files.
- role
Arn String - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket string
- Name of your S3 bucket.
- key string
- Name of the zip file containing your script files.
- role
Arn string - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version string - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket str
- Name of your S3 bucket.
- key str
- Name of the zip file containing your script files.
- role_
arn str - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object_
version str - A specific version of the file. If not set, the latest version of the file is retrieved.
- bucket String
- Name of your S3 bucket.
- key String
- Name of the zip file containing your script files.
- role
Arn String - ARN of the access role that allows Amazon GameLift to access your S3 bucket.
- object
Version String - A specific version of the file. If not set, the latest version of the file is retrieved.
Import
Using pulumi import
, import GameLift Scripts using the ID. For example:
$ pulumi import aws:gamelift/script:Script example <script-id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- AWS Classic pulumi/pulumi-aws
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
aws
Terraform Provider.