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AWS Cloud Control v1.9.0 published on Monday, Nov 18, 2024 by Pulumi

aws-native.gamelift.getBuild

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We recommend new projects start with resources from the AWS provider.

AWS Cloud Control v1.9.0 published on Monday, Nov 18, 2024 by Pulumi

    Resource Type definition for AWS::GameLift::Build

    Using getBuild

    Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.

    function getBuild(args: GetBuildArgs, opts?: InvokeOptions): Promise<GetBuildResult>
    function getBuildOutput(args: GetBuildOutputArgs, opts?: InvokeOptions): Output<GetBuildResult>
    def get_build(build_id: Optional[str] = None,
                  opts: Optional[InvokeOptions] = None) -> GetBuildResult
    def get_build_output(build_id: Optional[pulumi.Input[str]] = None,
                  opts: Optional[InvokeOptions] = None) -> Output[GetBuildResult]
    func LookupBuild(ctx *Context, args *LookupBuildArgs, opts ...InvokeOption) (*LookupBuildResult, error)
    func LookupBuildOutput(ctx *Context, args *LookupBuildOutputArgs, opts ...InvokeOption) LookupBuildResultOutput

    > Note: This function is named LookupBuild in the Go SDK.

    public static class GetBuild 
    {
        public static Task<GetBuildResult> InvokeAsync(GetBuildArgs args, InvokeOptions? opts = null)
        public static Output<GetBuildResult> Invoke(GetBuildInvokeArgs args, InvokeOptions? opts = null)
    }
    public static CompletableFuture<GetBuildResult> getBuild(GetBuildArgs args, InvokeOptions options)
    // Output-based functions aren't available in Java yet
    
    fn::invoke:
      function: aws-native:gamelift:getBuild
      arguments:
        # arguments dictionary

    The following arguments are supported:

    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    build_id str
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

    getBuild Result

    The following output properties are available:

    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    Name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    Version string
    Version information that is associated with this build. Version strings do not need to be unique.
    BuildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    Name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    Version string
    Version information that is associated with this build. Version strings do not need to be unique.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name String
    A descriptive label that is associated with a build. Build names do not need to be unique.
    version String
    Version information that is associated with this build. Version strings do not need to be unique.
    buildId string
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name string
    A descriptive label that is associated with a build. Build names do not need to be unique.
    version string
    Version information that is associated with this build. Version strings do not need to be unique.
    build_id str
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name str
    A descriptive label that is associated with a build. Build names do not need to be unique.
    version str
    Version information that is associated with this build. Version strings do not need to be unique.
    buildId String
    A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
    name String
    A descriptive label that is associated with a build. Build names do not need to be unique.
    version String
    Version information that is associated with this build. Version strings do not need to be unique.

    Package Details

    Repository
    AWS Native pulumi/pulumi-aws-native
    License
    Apache-2.0
    aws-native logo

    We recommend new projects start with resources from the AWS provider.

    AWS Cloud Control v1.9.0 published on Monday, Nov 18, 2024 by Pulumi