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aws-native.gamelift.GameServerGroup
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We recommend new projects start with resources from the AWS provider.
The AWS::GameLift::GameServerGroup resource creates an Amazon GameLift (GameLift) GameServerGroup.
Create GameServerGroup Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new GameServerGroup(name: string, args: GameServerGroupArgs, opts?: CustomResourceOptions);
@overload
def GameServerGroup(resource_name: str,
args: GameServerGroupArgs,
opts: Optional[ResourceOptions] = None)
@overload
def GameServerGroup(resource_name: str,
opts: Optional[ResourceOptions] = None,
instance_definitions: Optional[Sequence[GameServerGroupInstanceDefinitionArgs]] = None,
role_arn: Optional[str] = None,
auto_scaling_policy: Optional[GameServerGroupAutoScalingPolicyArgs] = None,
balancing_strategy: Optional[GameServerGroupBalancingStrategy] = None,
delete_option: Optional[GameServerGroupDeleteOption] = None,
game_server_group_name: Optional[str] = None,
game_server_protection_policy: Optional[GameServerGroupGameServerProtectionPolicy] = None,
launch_template: Optional[GameServerGroupLaunchTemplateArgs] = None,
max_size: Optional[float] = None,
min_size: Optional[float] = None,
tags: Optional[Sequence[_root_inputs.TagArgs]] = None,
vpc_subnets: Optional[Sequence[str]] = None)
func NewGameServerGroup(ctx *Context, name string, args GameServerGroupArgs, opts ...ResourceOption) (*GameServerGroup, error)
public GameServerGroup(string name, GameServerGroupArgs args, CustomResourceOptions? opts = null)
public GameServerGroup(String name, GameServerGroupArgs args)
public GameServerGroup(String name, GameServerGroupArgs args, CustomResourceOptions options)
type: aws-native:gamelift:GameServerGroup
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args GameServerGroupArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args GameServerGroupArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args GameServerGroupArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args GameServerGroupArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args GameServerGroupArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
GameServerGroup Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.
The GameServerGroup resource accepts the following input properties:
- Instance
Definitions List<Pulumi.Aws Native. Game Lift. Inputs. Game Server Group Instance Definition> - A set of EC2 instance types to use when creating instances in the group.
- Role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- Auto
Scaling Pulumi.Policy Aws Native. Game Lift. Inputs. Game Server Group Auto Scaling Policy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Balancing
Strategy Pulumi.Aws Native. Game Lift. Game Server Group Balancing Strategy - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- Delete
Option Pulumi.Aws Native. Game Lift. Game Server Group Delete Option - The type of delete to perform.
- Game
Server stringGroup Name - An identifier for the new game server group.
- Game
Server Pulumi.Protection Policy Aws Native. Game Lift. Game Server Group Game Server Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- Launch
Template Pulumi.Aws Native. Game Lift. Inputs. Game Server Group Launch Template - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Max
Size double - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Min
Size double - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- List<Pulumi.
Aws Native. Inputs. Tag> - A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- Vpc
Subnets List<string> - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Instance
Definitions []GameServer Group Instance Definition Args - A set of EC2 instance types to use when creating instances in the group.
- Role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- Auto
Scaling GamePolicy Server Group Auto Scaling Policy Args - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Balancing
Strategy GameServer Group Balancing Strategy - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- Delete
Option GameServer Group Delete Option - The type of delete to perform.
- Game
Server stringGroup Name - An identifier for the new game server group.
- Game
Server GameProtection Policy Server Group Game Server Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- Launch
Template GameServer Group Launch Template Args - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Max
Size float64 - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Min
Size float64 - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Tag
Args - A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- Vpc
Subnets []string - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- instance
Definitions List<GameServer Group Instance Definition> - A set of EC2 instance types to use when creating instances in the group.
- role
Arn String - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- auto
Scaling GamePolicy Server Group Auto Scaling Policy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- balancing
Strategy GameServer Group Balancing Strategy - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- delete
Option GameServer Group Delete Option - The type of delete to perform.
- game
Server StringGroup Name - An identifier for the new game server group.
- game
Server GameProtection Policy Server Group Game Server Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- launch
Template GameServer Group Launch Template - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- max
Size Double - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- min
Size Double - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- List<Tag>
- A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- vpc
Subnets List<String> - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- instance
Definitions GameServer Group Instance Definition[] - A set of EC2 instance types to use when creating instances in the group.
- role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- auto
Scaling GamePolicy Server Group Auto Scaling Policy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- balancing
Strategy GameServer Group Balancing Strategy - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- delete
Option GameServer Group Delete Option - The type of delete to perform.
- game
Server stringGroup Name - An identifier for the new game server group.
- game
Server GameProtection Policy Server Group Game Server Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- launch
Template GameServer Group Launch Template - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- max
Size number - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- min
Size number - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Tag[]
- A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- vpc
Subnets string[] - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- instance_
definitions Sequence[GameServer Group Instance Definition Args] - A set of EC2 instance types to use when creating instances in the group.
- role_
arn str - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- auto_
scaling_ Gamepolicy Server Group Auto Scaling Policy Args - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- balancing_
strategy GameServer Group Balancing Strategy - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- delete_
option GameServer Group Delete Option - The type of delete to perform.
- game_
server_ strgroup_ name - An identifier for the new game server group.
- game_
server_ Gameprotection_ policy Server Group Game Server Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- launch_
template GameServer Group Launch Template Args - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- max_
size float - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- min_
size float - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- Sequence[Tag
Args] - A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- vpc_
subnets Sequence[str] - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- instance
Definitions List<Property Map> - A set of EC2 instance types to use when creating instances in the group.
- role
Arn String - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
- auto
Scaling Property MapPolicy - Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- balancing
Strategy "SPOT_ONLY" | "SPOT_PREFERRED" | "ON_DEMAND_ONLY" - The fallback balancing method to use for the game server group when Spot Instances in a Region become unavailable or are not viable for game hosting.
- delete
Option "SAFE_DELETE" | "FORCE_DELETE" | "RETAIN" - The type of delete to perform.
- game
Server StringGroup Name - An identifier for the new game server group.
- game
Server "NO_PROTECTION" | "FULL_PROTECTION"Protection Policy - A flag that indicates whether instances in the game server group are protected from early termination.
- launch
Template Property Map - The EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- max
Size Number - The maximum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- min
Size Number - The minimum number of instances allowed in the EC2 Auto Scaling group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
- List<Property Map>
- A list of labels to assign to the new game server group resource. Updating game server group tags with CloudFormation will not take effect. Please update this property using AWS GameLift APIs instead.
- vpc
Subnets List<String> - A list of virtual private cloud (VPC) subnets to use with instances in the game server group. Updating this game server group property will not take effect for the created EC2 Auto Scaling group, please update the EC2 Auto Scaling group directly after creating the resource.
Outputs
All input properties are implicitly available as output properties. Additionally, the GameServerGroup resource produces the following output properties:
- Auto
Scaling stringGroup Arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- Game
Server stringGroup Arn - A generated unique ID for the game server group.
- Id string
- The provider-assigned unique ID for this managed resource.
- Auto
Scaling stringGroup Arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- Game
Server stringGroup Arn - A generated unique ID for the game server group.
- Id string
- The provider-assigned unique ID for this managed resource.
- auto
Scaling StringGroup Arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- game
Server StringGroup Arn - A generated unique ID for the game server group.
- id String
- The provider-assigned unique ID for this managed resource.
- auto
Scaling stringGroup Arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- game
Server stringGroup Arn - A generated unique ID for the game server group.
- id string
- The provider-assigned unique ID for this managed resource.
- auto_
scaling_ strgroup_ arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- game_
server_ strgroup_ arn - A generated unique ID for the game server group.
- id str
- The provider-assigned unique ID for this managed resource.
- auto
Scaling StringGroup Arn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
- game
Server StringGroup Arn - A generated unique ID for the game server group.
- id String
- The provider-assigned unique ID for this managed resource.
Supporting Types
GameServerGroupAutoScalingPolicy, GameServerGroupAutoScalingPolicyArgs
- Target
Tracking Pulumi.Configuration Aws Native. Game Lift. Inputs. Game Server Group Target Tracking Configuration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - Estimated
Instance doubleWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- Target
Tracking GameConfiguration Server Group Target Tracking Configuration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - Estimated
Instance float64Warmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- target
Tracking GameConfiguration Server Group Target Tracking Configuration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - estimated
Instance DoubleWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- target
Tracking GameConfiguration Server Group Target Tracking Configuration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - estimated
Instance numberWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- target_
tracking_ Gameconfiguration Server Group Target Tracking Configuration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - estimated_
instance_ floatwarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
- target
Tracking Property MapConfiguration - Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric
PercentUtilizedGameServers
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value. - estimated
Instance NumberWarmup - Length of time, in seconds, it takes for a new instance to start new game server processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
GameServerGroupBalancingStrategy, GameServerGroupBalancingStrategyArgs
- Spot
Only - SPOT_ONLY
- Spot
Preferred - SPOT_PREFERRED
- On
Demand Only - ON_DEMAND_ONLY
- Game
Server Group Balancing Strategy Spot Only - SPOT_ONLY
- Game
Server Group Balancing Strategy Spot Preferred - SPOT_PREFERRED
- Game
Server Group Balancing Strategy On Demand Only - ON_DEMAND_ONLY
- Spot
Only - SPOT_ONLY
- Spot
Preferred - SPOT_PREFERRED
- On
Demand Only - ON_DEMAND_ONLY
- Spot
Only - SPOT_ONLY
- Spot
Preferred - SPOT_PREFERRED
- On
Demand Only - ON_DEMAND_ONLY
- SPOT_ONLY
- SPOT_ONLY
- SPOT_PREFERRED
- SPOT_PREFERRED
- ON_DEMAND_ONLY
- ON_DEMAND_ONLY
- "SPOT_ONLY"
- SPOT_ONLY
- "SPOT_PREFERRED"
- SPOT_PREFERRED
- "ON_DEMAND_ONLY"
- ON_DEMAND_ONLY
GameServerGroupDeleteOption, GameServerGroupDeleteOptionArgs
- Safe
Delete - SAFE_DELETE
- Force
Delete - FORCE_DELETE
- Retain
- RETAIN
- Game
Server Group Delete Option Safe Delete - SAFE_DELETE
- Game
Server Group Delete Option Force Delete - FORCE_DELETE
- Game
Server Group Delete Option Retain - RETAIN
- Safe
Delete - SAFE_DELETE
- Force
Delete - FORCE_DELETE
- Retain
- RETAIN
- Safe
Delete - SAFE_DELETE
- Force
Delete - FORCE_DELETE
- Retain
- RETAIN
- SAFE_DELETE
- SAFE_DELETE
- FORCE_DELETE
- FORCE_DELETE
- RETAIN
- RETAIN
- "SAFE_DELETE"
- SAFE_DELETE
- "FORCE_DELETE"
- FORCE_DELETE
- "RETAIN"
- RETAIN
GameServerGroupGameServerProtectionPolicy, GameServerGroupGameServerProtectionPolicyArgs
- No
Protection - NO_PROTECTION
- Full
Protection - FULL_PROTECTION
- Game
Server Group Game Server Protection Policy No Protection - NO_PROTECTION
- Game
Server Group Game Server Protection Policy Full Protection - FULL_PROTECTION
- No
Protection - NO_PROTECTION
- Full
Protection - FULL_PROTECTION
- No
Protection - NO_PROTECTION
- Full
Protection - FULL_PROTECTION
- NO_PROTECTION
- NO_PROTECTION
- FULL_PROTECTION
- FULL_PROTECTION
- "NO_PROTECTION"
- NO_PROTECTION
- "FULL_PROTECTION"
- FULL_PROTECTION
GameServerGroupInstanceDefinition, GameServerGroupInstanceDefinitionArgs
- Instance
Type string - Weighted
Capacity string
- Instance
Type string - Weighted
Capacity string
- instance
Type String - weighted
Capacity String
- instance
Type string - weighted
Capacity string
- instance_
type str - weighted_
capacity str
- instance
Type String - weighted
Capacity String
GameServerGroupLaunchTemplate, GameServerGroupLaunchTemplateArgs
- Launch
Template stringId - A unique identifier for an existing Amazon EC2 launch template.
- Launch
Template stringName - A readable identifier for an existing Amazon EC2 launch template.
- Version string
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
- Launch
Template stringId - A unique identifier for an existing Amazon EC2 launch template.
- Launch
Template stringName - A readable identifier for an existing Amazon EC2 launch template.
- Version string
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
- launch
Template StringId - A unique identifier for an existing Amazon EC2 launch template.
- launch
Template StringName - A readable identifier for an existing Amazon EC2 launch template.
- version String
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
- launch
Template stringId - A unique identifier for an existing Amazon EC2 launch template.
- launch
Template stringName - A readable identifier for an existing Amazon EC2 launch template.
- version string
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
- launch_
template_ strid - A unique identifier for an existing Amazon EC2 launch template.
- launch_
template_ strname - A readable identifier for an existing Amazon EC2 launch template.
- version str
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
- launch
Template StringId - A unique identifier for an existing Amazon EC2 launch template.
- launch
Template StringName - A readable identifier for an existing Amazon EC2 launch template.
- version String
- The version of the Amazon EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created.
GameServerGroupTargetTrackingConfiguration, GameServerGroupTargetTrackingConfigurationArgs
- Target
Value double - Desired value to use with a game server group target-based scaling policy.
- Target
Value float64 - Desired value to use with a game server group target-based scaling policy.
- target
Value Double - Desired value to use with a game server group target-based scaling policy.
- target
Value number - Desired value to use with a game server group target-based scaling policy.
- target_
value float - Desired value to use with a game server group target-based scaling policy.
- target
Value Number - Desired value to use with a game server group target-based scaling policy.
Tag, TagArgs
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
We recommend new projects start with resources from the AWS provider.